As previously cited the range of gamers that play MMORPGs vary drastically. From the more ‘hardcore’ players to the ‘casual’ players – the greater amount of time one invests into any MMORPG the more virtual property the gamer will attain, their progression in the game will exceed than that of the ‘casual’ gamer. Gamers with unlimited amounts of time to play can farm game currency by killing mobs or completing quests all day and have dispensable amounts of in-game currency. Furthermore, for those ‘casual’ gamers out-of-game trading was introduced.
The legal issues that develop in MMORPGs (Massively Multiplayer Online Role-playing Games) can be explained by investigating the dichotomy of game developers versus the players or subscribers. Copyright is undoubtedly crucial for game developers. Moreover, every part of the scripts, artwork, music, sound recordings and computer code produced by or for the developer are copyrightable game components. A lucrative market has developed around MMORPGs; this marketplace includes the sale of items, characters, and game currency through outside auctions.